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Trust the User Experience Process

By User Experience (UX)

With User Experience being still a relatively new field, as well as being new to many stakeholders, executives, and business owners – it is up to us as a UX professional to communicate the process clearly to the decision makers. If we communicate the benefits both from a time and financial aspect to devote more time to research upfront, then we can develop a better product that is released market.

Many apps, products, or even services that are released to market really have only one shot to get it right in front of users to adopt it at an early stage. If you get it right, then those early adopters will naturally market your product to others. If you get it wrong, then it’s going to be a very difficult time for you to make significant changes to convince users that you’ve gotten it right the second time around. So… why not just trust the process to a UX professional that will help understand your product, do the research, design, test and then repeat the design iteration & test process to get the best possible product out there.

By the time the UX professional gets the final design flow to developers they have a great understanding of the product and the challenges ahead of time before it is released to market.

UX Designers Writing Tips

By User Experience (UX)

Writing on paperThis week in class has given me some time to reflect back at the start of the course. What I found is that communication both verbally and in writing my findings in each report is important. I don’t think that many print designers, website designers, or graphic designers realize when they want to transition to doing full UX projects from start to finish their writing skills needs improve. Personally, for myself, this class has allowed me to practice and also research how to write better proposals, findings, reports, etc. Always keep in mind that what you’re writing and sending to your clients or stakeholders will probably be reviewed and seen by executives and decision makers. Thus, make sure you writing is clear and concise. Good luck to all you UXers out there!

I have found this great short and straightforward article by Digital Telepathy, 7 Writing Tips For Creating Great User Experience Here are seven tips to write copy that leads to a great user experience:
1. Practice simplicity
2. Taper instructions
3. Become one with the product
4. Write descriptions with FAQs in mind
5. Don’t make them beg for information
6. Make sure it is easy to read
7. Address the user

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Practice, Practice, Practice – Your Usability Testing Skills

By User Experience (UX)

interviewAlthough I have had a number of experience doing user centered design sessions or design sprints…actually conducting the interviews and research of usability testing was fairly new to me. Just like anything new the only way to get better at something is to practice, practice, practice… and do research to become a student of the craft you want to become better at. It also helps to be involved in UX and the entire process so that you know what to look for, what to ask for, how to understand what you do in usability testing will translate into actionable items.

A good resource article that I ran across was Honing Your Usability Testing Skills: An Interview with Ginny Redish and I really like these simple bullet points here from this article:
Some aspects that I find design teams often need help with are:
• Thinking about the issues—what you want to learn from the usability test
• Writing good scenarios—that test the web site or product without giving away too much
• Facilitating comfortably—knowing when to talk and when not to, how to ask neutral questions, how to keep participants thinking aloud
• Taking good notes without missing anything critical
• How to report results so that the right people act on them

Guerrilla Usability Testing

By User Experience (UX)

prototype

Many companies or projects that you come across don’t allocate time needed to do testing, which is a big mistake in my opinion. I find guerrilla usability testing or doing guerrilla paper prototype testing very useful to get some initial data and feedback from people that have no bias or investment in your product. Getting your initial designs tested prior to spending extra design or even programming time in making a coded model saves you from spending time and money from going down the wrong path. Also you can move quickly through design and iterations by doing these early rounds of testing. It can be a lot of fun doing paper prototypes and testing as it has a real arts & crafts feel when you’re going through the process. Bottom line good research and good testing can save a lot of money and help save companies from developing nice to have wants of a CEO for example; to design and develop the wants & needs of actual users of those products to make it successful.

What is Blue Sky Design Thinking?

By User Experience (UX) No Comments

blue-sky-thinking

So there’s a term that some designers may know, but most designers probably won’t unless you’re doing new product development that will leverage all of our current and near future technology. That term is “Blue Sky (Design) Thinking” which simply means to do the most creative thinking you possibly can that is not conventional and not grounded in today’s reality. By doing this means you really think outside the box to problem solve challenges and then once you’ve vetted out your creative ideas, it’s time to reel it in some to see what we can actually do now or in the near term. One of the benefits of doing projects like this is to break your design normal pattern, go out into the world to create inspiration boards of current competitor products, new technology products, and see what various different ways of current products out there that you can bring bits and pieces of to solve the current challenges that you have today. This also helps you push your design skills as well as to push the skills of your development team as well. The ultimate goal of Blue Sky Thinking to take what you currently may have and push your product or service into the future for a better user experience for current and new customers that you may have.

Why is User Research Important?

By User Experience (UX)

ux-research

“Why is user experience research important?” says the client. Well… dear client if we are building a product that only you and your closest friends and family will be using, I’ll be more than happy to build whatever it is you’re looking for. However, if you’re looking to scale your product to a wider audience such as the general public, it is very important that we conduct some user research prior, during, and even after the prototype is finally built, then released. Users will give us insight that we may have missed in our initial ideation phase or if the majority of the users use the product in a different direction than originally intended, then we would have to consider pivoting in a whole new direction. More often than you may think this happens and it happens to some really famous and visible brands such as Twitter, Slack, etc.

“I’m still not sure if we should spend the time and money on user experience research.” says the client. Ahhh, I got it. Let me speak your language, if you do proper user experience research upfront it will: SAVE YOU MONEY, GENERATE YOU MORE REVENUE, AND GIVE YOU A COMPETITIVE ADVANTAGE!!! Oh, I got your attention now? Nice. When you do the research at the start of the project you will gain qualitative and quantitative data that will help you define who your users are, what their needs are, what their wants are, we’ll be able to validate assumptions, put off that “really cool” new feature that you think is a must have, when it’s something users may not even use or worse find it distracting and avoid your product all together.

Until you do the research you will never know for sure if you’re going in the right direction and even if you get it right or if you’re a behavioral psychologist practicing in user experience for 20 years – you still need to validate your hypothesis. Below are 7 best practices to keep in mind when doing user experience research:

Seven Interview Best Practices

  1. Set proper expectations
  2. Shut up and listen
  3. Minimize biased questions
  4. Be friendly
  5. Turn off your assumptions
  6. Avoid generalizations
  7. Don’t forget the non-verbal cues

Paper Pushers vs Makers

By User Experience (UX)
avenueva-jessie-martinez

Avenueva by Jessie Martinez whom makes tiny printmaking tools as jewelry.

Let me start off by saying there’s nothing wrong with people that simply want to push papers around, create theoretical work or even documentation. If that’s your cup of tea and what you enjoy then great! However as a designer at heart and a person that is looking to create the very best possible user experiences you have to be willing to get your hands dirty to create “real work.” When you’re making things, you don’t get bogged down by number of pixels something is, spacing, or what the final visual design will be. What you should care about is how something functions, the flow, users understanding, prototyping, making changes quickly, and did I solve the problem. There’s nothing greater as a designer when you have that feeling where you solved the problem that you set out to accomplish. As a maker you become closer to the products you’re making and you be come a skilled craftsman. Thus, as a UX designer and practitioner it’s our jobs to be come better and better craftsman to create the very best possible user experiences for every product that we touch; as well as becoming advocates for users. It will take time, however once you have the mindset, determination, and skill set; you’ll have an opportunity to create something that changes lives.

As you see from the main image above is a photo from my friend Jessie Martinez whom runs an online store called Avenueva. Well over 14 years now that I’ve met Jessie from college, he’s always enjoyed making things with his hands. That want and desire to make things is something you simply have within you or you don’t, that’s why we’re called makers. So just like many of us after college, we all go to intern or work somewhere at a design firm or agency. You get to a point as I think almost all us designers do that you feel what you’re doing for other design firms or agencies isn’t truly satisfying you as a maker, that’s because most places simply want you to work fast and create something that looks good. After a while you simply become a paper pusher designer, so you either quit the design field entirely or you pick up a hobby becoming a craftsman and being a maker. In Jessie’s case, he’s always had a love for printmaking, but really enjoyed doing small pieces of jewelry in this spare time. Thus a challenge was born, where he didn’t see anyone making any jewelry for printmaking tools. After thousands of hours now, Jessie has honed his craft and many people from all over the world orders custom and handmade tiny printmaking tool jewelry from him through his online shop, Avenueva.

  • Blog inspiration from the introduction to the book Communicating Design: Developing Web Site Documentation for Design and Planning by Dan M. Brown, he talks about “Describing vs Doing.”
  • Photos used are copyright by Avenueva and Jessie Martinez.

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Life as an Amazon Instant Video UX Designer

By User Experience (UX)

Although this video is only 2:08 in length, you really need to watch it several times to catch these small bits of information that truly resonated with me, such as:

  • change the way people watch TV
  • work on a product that even I’m a consumer of
  • share your ideas with the highest levels of leadership
  • as soon as there’s a new device, we’re on it (meaning they are always designing to fit to any smart media device)
  • we’re a customer focused company, we work to find out how we can benefit them
  • in the future the technology will disappear, and that our users naturally engage with it
  • simple, personalized, and everywhere
  • when blue sky thinking becomes a reality, is when things will get really exciting

What Amazon and their Instant Video team are doing for their customers is truly an amazing accomplishment if you think about all the various products and devices that you have, that your friends have, and new ones that are about to come to market, how you’re able to pretty much get the same experience and content across the board is a challenging task in our fast moving technology market today.

Joel Bukiewicz of Cut Brooklyn is the Knife Maker

By User Experience (UX)

I came across this video and I’ve watched it about 5 times already, because each time I watch it I hear different bits and pieces that really stick to me. I found so many parallels between Joel Bukiewicz of Cut Brooklyn the knife maker and myself as a designer or user experience designer. At the core of myself and many people in my profession we are makers at our very basic core and foundation of who we are.

Maker is a person that dives in and makes things by hand at some form or fashion. You need that human element and touch that handmade quality provides because its in the details. Just like Joel…I want to create products that has a purpose and that provides value; also improves a users quality of life through a better product or experience. It’s such a great video and I hope you enjoy it as much as I do.

Dynamic Website Layouts

By User Experience (UX)

What is a dynamic website layout? Before when all I was concerned about user interface design only and really wanted to make websites awesome looking and dynamic, I was only concerned about how it would look so that I could hopefully win an award. After this week’s lesson in user experience, dynamic should be more about functionality over the aesthetic.

Each client, each page, each website…these will all have different goals and measurements of success. So you want to create the best user experience at each step and engagement that the user has with your website pages. Design the right functionality and desired outcomes for each page, keep it simple and the users engaged with your website for better readability, usability, as well as execution.